Welcome to Minetest.io
The goal of minetest.io is to distribute convenient installers and a launcher for Minetest. Minetest is public licensed Free (Libre) Open Source Software (FLOSS). You can make mods, modpacks, or entire games (sometimes called subgames or "_games"). The program will automatically download mods from the server, so you simply log in and you may be playing a very different game without a separate download (Making a client-side mod (CSM) is possible but usually unnecessary).
Minetest.io may eventually use the Minetest engine to make games such as some sort of Zah Yest MMORPG.
I (Poikilos) use and distribute Final Minetest from minetest.org and consider MT5 from the .net site to be "Old Minetest" like Final Minetest's lead developer OldCoder does. For a discussion of authority versus technology lineage with sources cited including Celeron55 himself, see Minetest’s Scope Issue and A Technical Explanation of the Minetest.org and Minetest.net Split. Do you consider this "negative"? Take another look, realizing that the upstream negativity and exclusionist views are what we're trying to avoid:
- The .net team says that new revisions silently "upgrade" your worlds, which has resulted in disaster in some rare cases, and generally, incompatibility that is unclear in form and scope (This may or may not be the cause of minetestmapper-python Type errors). The .net team only admits that ever happened using git versions, and doesn't provide tech support to fix fatal corruption where OldCoder has.
- The .net team made arbitrary changes. The "nodeupdate" and "nodeupdate_single" API calls were said to have been changed due to a "stupid name" on the official 5.0.0-rc1 release thread. Those and similar changes harmed Minetest just when its popularity was cresting. This not only occurred at that time with 5.0 but also on a continuing basis with each minor revision (5.1, 5.2, etc.). Note that fixing the mod at the repo level isn't enough: There is a large number of orphaned forks in game and server repos and that number of orphans plus the upstream repos are orphaned to another degree and then multiplied by the number of copies on servers and computers using them.
- Large block walls occur whenever you get even minor updates to MT5 due to frequent and sometimes flip-flopping changes to mapgen (world generation code).
By avoiding the code with the problems above, minetest.io and minetest.org cooperate to bring you consistent and broad mod support in Final Minetest. At the same time, we implement features wanted by users, sometimes with a short turnaround time, and in other cases tracking and prioritizing them at EnlivenMinetest Issues rather than ignoring them. In the name "Final Minetest" is a promise:
We seek to provide permanent and stable support for existing copies of mods held by preexisting repositories, servers, games, and you!