Welcome to Minetest.io

This is the hub for my big ideas for a new core game for Luanti, as well as my (WIP) launcher for managing Luanti (and Minetest and MultiCraft) versions.

With Luanti you can make mods, modpacks, or entire games. It automatically downloads mods from the server, so you simply log in and you may be playing a very different game without a separate download. Making a client-side mod (CSM) is also possible.

Imagine a Luanti game with immersive features like the sandbox games that inspired it, without trying to mimic them: Engaging combat with kinetic and RPG-like elements, and a focus on consistency instead of quantity:

That's saying a lot, but some of these goals can be achieved using a collection of existing mods and making them work toward those goals individually and making them interoperate with each other and the environment. Based on existing work or not, the goals are achievable through specific, incremental improvements listed under "Roadmap."

Team Members

Poikilos and this site are no longer promoting nor in communication with OldCoder, nor his sites such as minetest.org. His game servers and git repos are no longer reachable through minetest.io nor subdomains such as git.minetest.io.

Roadmap

Launcher
Manage engine versions (Reduce the barrier to entry for testers and people from other sandbox games).

Kinetic combat
Better mobs based on existing work: Jordan4Ibanez' open_ai, sorcerykid's Mobs Lite, and TheTermos' mobkit (landed and flight modes for mobs superior to walk. See aerotest and EnlivenMinetest issues #556 and #557), and potentially mobapi, maikerumine's esmobs, and Sokomine's mob_world_interaction.
Consistent accessible audiovisual queues for hit, miss, and defend/parry.
Timing clicks instead of clicking faster to do more damage.
Angles and/or movement speed affecting damage amount.
Weak points affecting damage amount.

RPG Elements
Character and weapon advancements gained by defeating specific regular/boss mobs (babyBalrog's mobs_knog?).

Ecology
Determine mob generation based on ratio of food available vs food requirements of specific mobs:
1. Don't vanish livestock or pets due to brute force timer events.
2. Ensure adding new types of mobs doesn't increase the overall mob count (unless the new mob requires fewer resources and the nearby resources aren't entirely utilized).

Every (non-boss) mob should have a predator and food source (Slopsbucket has made a table that is mostly complete and intuitive at least for a certain set of mobs).

Generated villages and other structures
There are some abandoned structure generation mods that are oldies but goodies and could be updated.
Assign some regular/boss mobs to specific structures (Use materials specific to the structure but which drop and stack as the regular form).
Re-playable instances: Make/modify structures with components that are indestructible or regenerating where appropriate, and with rewards given per-player (not on every visit, but more than one player can get them).
There are already mods providing other realms (via far Y axis offsets), but they aren't really much more than overpowered resource stockpiles (destroying single-player ramping and multiplayer balance). The glut of resources could be replaced with interesting structure(s) providing unique rewards.

Reduce use of GUIs and commands
Crafting guide that shows only recipes currently available (maybe based on Zeg's Crafting Guide)

For more, see Issues at the EnlivenMinetest project on GitHub.

Luanti Versions

The great part about Luanti (formerly Minetest) is that your game is entirely a group of mods you can collect or create. Your game will not be lost regardless of engine changes. Modernizing the code takes minimal effort if you learn the Luanti Lua API. In the worst case, you can compile an older engine version.

Let's be clear: Luanti is open source, and written from scratch. It is not Minecraft. Some mods in ENLIVEN are made by the Luanti community. If you believe any infringing materials are present, please use the Contact page so we can ensure all assets are original, and if necessary inform the mod author.

Downloads

Servers

Privacy Policy and Terms of Use: by using zahyest.com or related products and services, you certify that you understand and agree to the policy and terms (The Cheating and Griefing Policy is at the same page).

Intent of Policies

The intention is to make sure that others, you, the server, and server owner are protected! This Intent of Policies section is an overview and does not expand or limit any part of the Terms of Use and Privacy Policy page.

Currently, the only minetest.io server is for closed testing.

NameAddressPortStatus
Center of the Sunminetest.io30000offline

To see more details about each server, click one or scroll down.

Server Details

Center of the Sun world

Center of the Sun is a mature survival server featuring ENLIVEN, a game (using the Minetest engine) focusing on immersion. Given enough resources, it may become a MMORPG using the Zah Yest setting.

(closed beta)

ENLIVEN's top priority being immersion means removing elements that are overpowered or distract from narrative, and adding elements that add to a consistent cumulative experience and tell a story.

This server features a WIP (work in progress) version of ENLIVEN, often including the latest test versions of Poikilos mods and patches.

A group of adventurers set out by choice to gain what their strange world had not handed them through naturalism. What will they find? Will they find it through technology? ...society? ...architecture? ...or something deeper?

-Poikilos

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Admin: Poikilos

See also: Zah Yest