This is the hub for my big ideas for a new core
game for Luanti, as well as my (WIP) launcher for managing
Luanti (and Minetest and MultiCraft) versions.
With Luanti you can make mods, modpacks, or entire games. It
automatically downloads mods from the server, so you simply log in
and you may be playing a very different game without a separate
download. Making a client-side mod (CSM) is also possible.
Imagine a Luanti game with immersive features like the sandbox games
that inspired it: Engaging combat with kinetic and RPG-like elements,
and a focus on cohesion instead of quantity:
Only craftitems,
blocks, and mobs that have intertwined form or function.
Reduce inventory clutter.
A beautiful palette for beautiful art and beautiful generated
worlds, instead of gradient palette mods: Make a color API.
A certain color of dyed wool or clay calling the mind back to
a specific flower or other raw material creates an inviting
world you can get to know.
Mythos and advancement elements that serve as hubs of
knowledge so that new features can call back to them. This allows
players to use new or newly-discovered features intuitively, rather
than learning a new out-of-place system or mods which use forms
(windows, menus, and even recipes) which could be replaced by
emergent behaviors.
That's saying a lot, but some of these goals can be achieved using a
collection of existing mods and making them work toward those goals
individually and making them interoperate with each other.
More specific achievable increments are listed under "Roadmap."
Team Members
Poikilos
Poikilos and this site are no longer promoting nor in
communication with OldCoder, nor his sites such as minetest.org.
His game servers and git repos are no longer reachable
through minetest.io nor subdomains such as git.minetest.io.
Roadmap
Launcher: Manage engine versions
(Reduce the barrier to entry for testers and people from other
sandbox games).
Kinetic combat: 1. Better
mobs based on existing work: Jordan4Ibanez' open_ai, sorcerykid's
Mobs Lite, aerotest (landed and flight modes for mobs superior to
walk. See EnlivenMinetest issues
#556
and #557).
2. Unified system
and consistent accessible audiovisual queues for hit, miss, block.
3. Timing clicks (potentially even using specific angles or weak
points) instead of clicking faster to do more damage.
RPG Elements: 1. Character
and weapon advancements gained by defeating specific regular/boss
mobs.
Ecology: 1. Determine mob
generation based on ratio of food available vs food requirements
of specific mobs (mitigate the problems of: A. Instead of
vanishing livestock or pets, nip the problem in the bud by not
generating mobs based on time B. more species causing more overall
mobs). 2. Every (non-boss) mob should have a predator and food
source (Slopsbucket has made a table that is mostly complete and
intuitive).
Generated villages and enemy
structures: 1. There are some abandoned structure generation
mods that are oldies but goodies and could be updated. 2. Make
certain regular/boss mobs that only occur in specific structures
(Use materials specific to the structure that drop and stack as
regular form). 3. Re-playable instances (Components of dungeons
that are indestructible or regenerating where appropriate, rewards
given per-player instead of per-world or per-visit)
For more, see Issues at the EnlivenMinetest project on GitHub.
Luanti Versions
The great part about Luanti (formerly Minetest) is that your game is
entirely a group of mods you can collect or create. Your game will
not be lost regardless of engine changes. Modernizing the code takes
minimal effort if you learn the Luanti Lua API. In the worst case,
you can compile an older engine version.
Let's be clear: Luanti is open source, and written from scratch.
It is not Minecraft. Some mods in ENLIVEN are made by the Luanti
community. If you believe any infringing materials are present, please use the
Contact
page so we can ensure all assets are original, and if necessary
inform the mod author.
Privacy Policy and Terms of Use: by using
zahyest.com or related products and services, you certify
that you understand and agree to the policy and terms (The Cheating
and Griefing Policy is at the same page).
Intent of Policies
The intention is to make sure that others, you, the server, and server
owner are protected! This Intent of Policies section is an overview and
does not expand or limit any part of the Terms of Use and Privacy
Policy page.
We can keep and re-share content you provide.
Chat and in-game actions are logged.
You can keep copies of what you submit and you and others can reuse
it anywhere.
Circumventing rules of the game is not allowed.
Moderator(s) will make an effort to stop others who try to stop you
from having fun as long as you are in the right.
Currently, the only minetest.io server is for closed testing.
Name
Address
Port
Status
Center of the Sun
minetest.io
30000
offline
To see more details about each server, click one or scroll down.
Server Details
Center of the Sun world
Center of the Sun is a mature survival server featuring ENLIVEN, a
game (using the Minetest engine) focusing on immersion. Given enough
resources, it may become a MMORPG using the Zah Yest setting.
(closed beta)
ENLIVEN's top priority being immersion means removing
elements that are overpowered or distract from narrative, and adding
elements that add to a consistent cumulative experience and tell a story.
This server features a WIP (work in progress) version of ENLIVEN,
often including the latest test versions of Poikilos mods
and patches.
A group of adventurers set out by choice to gain what their strange
world had not handed them through naturalism. What will they find?
Will they find it through technology? ...society? ...architecture?
...or something deeper?