This is the hub for my big ideas for a new core
game for Luanti, as well as my (WIP) launcher for managing
Luanti (and Minetest and MultiCraft) versions.
With Luanti you can make mods, modpacks, or entire games. It
automatically downloads mods from the server, so you simply log in
and you may be playing a very different game without a separate
download. Making a client-side mod (CSM) is also possible.
Imagine a Luanti game with immersive features like the sandbox
games that inspired it, without trying to mimic them: Engaging
combat with kinetic and RPG-like elements, and a focus on consistency
instead of quantity:
Only craftitems,
blocks, and mobs that have intertwined form or function.
Reduce inventory clutter.
A beautiful palette for beautiful art and beautiful generated
worlds, instead of gradient palette mods:
Make a color API.
Using hues and saturation based on real-world pigments mimics
natural beauty (not the pure [having stiff proportions of RGB], glaring, and
phosphorescent default EGA palette of early PCs).
A certain color of dyed wool or clay calling the mind back to
a specific flower or other raw material creates an inviting
world you can get to know.
Mythos and advancement elements that serve as hubs of
knowledge that new features can integrate or echo. This allows
players to use new or newly-discovered features intuitively, rather
than learning a new out-of-place system or mods which use forms
(windows, menus, and even recipes) in cases where they could be
replaced by emergent behaviors.
That's saying a lot, but some of these goals can be achieved using a
collection of existing mods and making them work toward those goals
individually and making them interoperate with each other and
the environment.
Based on existing work or not, the goals are achievable through
specific, incremental improvements listed under "Roadmap."
Team Members
Poikilos
Poikilos and this site are no longer promoting nor in
communication with OldCoder, nor his sites such as minetest.org.
His game servers and git repos are no longer reachable
through minetest.io nor subdomains such as git.minetest.io.
Roadmap
Launcher Manage engine versions
(Reduce the barrier to entry for testers and people from other
sandbox games).
Kinetic combat Better mobs based on
existing work: Jordan4Ibanez' open_ai, sorcerykid's Mobs Lite,
and TheTermos' mobkit (landed and flight modes for mobs superior to walk. See
aerotest and EnlivenMinetest issues
#556
and #557),
and potentially mobapi, maikerumine's esmobs, and Sokomine's mob_world_interaction.
Consistent accessible
audiovisual queues for hit, miss, and defend/parry.
Timing clicks instead of
clicking faster to do more damage.
Angles and/or movement
speed affecting damage amount.
Weak points affecting
damage amount.
RPG Elements Character
and weapon advancements gained by defeating specific regular/boss
mobs (babyBalrog's mobs_knog?).
Ecology Determine mob
generation based on ratio of food available vs food requirements
of specific mobs:
1. Don't vanish livestock or pets due to brute force timer events.
2. Ensure adding new types of mobs doesn't increase the
overall mob count (unless the new mob requires fewer resources
and the nearby resources aren't entirely utilized).
Every (non-boss) mob
should have a predator and food source (Slopsbucket has made a
table that is mostly complete and intuitive at least for a
certain set of mobs).
Generated villages and other structures There are some abandoned
structure generation mods that are oldies but goodies and could
be updated.
Assign some regular/boss
mobs to specific structures (Use materials specific to the
structure but which drop and stack as the regular form).
Re-playable instances:
Make/modify structures with components that are indestructible or
regenerating where appropriate, and with rewards given
per-player (not on every visit, but more than one player
can get them).
There are already mods
providing other realms (via far Y axis offsets), but they
aren't really much more than overpowered resource stockpiles
(destroying single-player ramping
and multiplayer balance). The glut of resources could be
replaced with interesting structure(s) providing
unique rewards.
Reduce use of GUIs and commands Crafting guide that shows only
recipes currently available (maybe based on Zeg's Crafting Guide)
For more, see Issues at the EnlivenMinetest project on GitHub.
Luanti Versions
The great part about Luanti (formerly Minetest) is that your game is
entirely a group of mods you can collect or create. Your game will
not be lost regardless of engine changes. Modernizing the code takes
minimal effort if you learn the Luanti Lua API. In the worst case,
you can compile an older engine version.
Let's be clear: Luanti is open source, and written from scratch.
It is not Minecraft. Some mods in ENLIVEN are made by the Luanti
community. If you believe any infringing materials are present, please use the
Contact
page so we can ensure all assets are original, and if necessary
inform the mod author.
Privacy Policy and Terms of Use: by using
zahyest.com or related products and services, you certify
that you understand and agree to the policy and terms (The Cheating
and Griefing Policy is at the same page).
Intent of Policies
The intention is to make sure that others, you, the server, and server
owner are protected! This Intent of Policies section is an overview and
does not expand or limit any part of the Terms of Use and Privacy
Policy page.
We can keep and re-share content you provide.
Chat and in-game actions are logged.
You can keep copies of what you submit and you and others can reuse
it anywhere.
Circumventing rules of the game is not allowed.
Moderator(s) will make an effort to stop others who try to stop you
from having fun as long as you are in the right.
Currently, the only minetest.io server is for closed testing.
Name
Address
Port
Status
Center of the Sun
minetest.io
30000
offline
To see more details about each server, click one or scroll down.
Server Details
Center of the Sun world
Center of the Sun is a mature survival server featuring ENLIVEN, a
game (using the Minetest engine) focusing on immersion. Given enough
resources, it may become a MMORPG using the Zah Yest setting.
(closed beta)
ENLIVEN's top priority being immersion means removing
elements that are overpowered or distract from narrative, and adding
elements that add to a consistent cumulative experience and tell a story.
This server features a WIP (work in progress) version of ENLIVEN,
often including the latest test versions of Poikilos mods
and patches.
A group of adventurers set out by choice to gain what their strange
world had not handed them through naturalism. What will they find?
Will they find it through technology? ...society? ...architecture?
...or something deeper?